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Bubble Tea
In the Bubble Tea project, I was responsible for implementing a new battle pass and rebalancing the game's economy. This involved a detailed analysis of existing dynamics and the creation of new monetization strategies to improve player retention and satisfaction.
For the battle pass, I developed a rewards and progression structure that kept players engaged long-term. This required researching successful battle pass models, meticulous planning, and rigorous testing to ensure an appropriate balance between challenge and reward.
Rebalancing the game's economy included analyzing existing economic mechanics and identifying areas for improvement. I made adjustments to prices, rewards, and resource flows to create a fairer and more motivating economy, aligned with the game's objectives.
My specific contributions included:
-Design and structuring of the new battle pass
-Research and implementation of monetization strategies
-Analysis and rebalancing of existing economic mechanics
-Testing and adjustments to ensure balanced and satisfying progression