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Dinner Rush

Project Type

Revamp,Economy,VFX,SFX

Date

2024

In the Dinner Rush project, I was responsible for the visual revamp and rebalancing of the game's economy. My work included creating new skins and adding new visual effects (VFX) and sound effects (SFX), significantly improving the player experience.

For the visual revamp, I developed new skins that brought a fresh and appealing aesthetic to the game. This involved designing, illustrating and implementing these skins into the game, ensuring they integrated seamlessly with the existing visual style.

Rebalancing the game's economy was a crucial aspect of the project. I analyzed the current economic mechanics and made adjustments to improve the flow of resources and rewards, creating a more balanced and rewarding experience for players.

My specific contributions included:
-Developing and implementing new skins
-Creating new visual effects (VFX) and sound effects (SFX)
-Rebalancing the game's economy
-Analyzing and adjusting the economic mechanics

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