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Dungeon Merge 3D
In the Dungeon Merge game, I was responsible for a complete revamp of the game. The primary focus of this update was to redo the old levels and add new ones, creating new puzzles that challenged players and kept the game interesting.
Additionally, I developed new mechanics to justify the different playable characters, ensuring each had different skills and basic attributes, providing a unique experience with each character. I also created a final boss battle, which added an exciting challenge at the end of the game.
To increase the game's "juiciness" and make it more engaging, I added new visual (VFX) and sound effects (SFX), enhancing the player's sensory experience and making each action in the game more satisfying.
My specific contributions included:
-Refactoring old levels and creating new levels and puzzles
-Developing new mechanics for playable characters with unique skills and attributes
-Creating a final boss battle
-Adding new visual (VFX) and sound effects (SFX) to improve the player's experience