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Ghost Hunter
Project Type
Game Design, Level Design, Combat Design, Quest Design, Economy, VFX, SFX
Date
2023
Link
The Ghost Hunter project was the first hybrid-casual project by EPRA GAMES, and I was the game designer responsible for its creation. My role involved developing basic combat mechanics, gameplay flow, combat and quest flow, level design, as well as visual (VFX) and sound effects (SFX). I was also responsible for designing the game's economy.
For the combat mechanics, I developed basic interactions that allowed for fluid and intuitive gameplay, keeping players engaged. In the gameplay flow, I designed a scheme that ensured smooth and engaging progression, from the beginning to the more advanced levels.
The level design included creating challenging and visually appealing environments, with the addition of visual and sound effects that increased player immersion. The game's economy was carefully planned to balance progression and rewards, ensuring a satisfying experience for players.
My specific contributions included:
-Development of basic combat mechanics
-Creation of gameplay flow
-Design of combat and quest flow
-Level design
-Production of visual (VFX) and sound effects (SFX)
-Planning and design of the game's economy