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Gun It 3D

Project Type

Level design, Game Balance, Combat Flow

Date

2023

Gun It 3D was my first project at EPRA GAMES, where I worked on level design, balancing and combat flow. The level design was initially blocked in Figma and later implemented in Unity. To make the levels more dynamic, I added animations to the background elements, providing a better sense of movement to the player.

In the level design, I created challenging environments that kept players engaged and offered a smooth and balanced progression. Balancing the mechanics was crucial to ensuring that the game was fair and motivating, adjusting the difficulty as needed.

The combat flow was designed to keep the action continuous and exciting, with smooth transitions between different stages of the game. The background animations added an extra level of immersion, improving the visual and sensory experience for the players.

My specific contributions included:
-Creating and blocking the level design in Figma
-Implementing the level design in Unity
-Balancing the game mechanics
-Planning the combat flow
-Adding animations to the background elements to improve the dynamics of the levels

Description:

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